MVS - PVE Tilesets
Vis Dev - Space Tileset.

Vis Dev - Space Tileset.

Visual look target.

Visual look target.

Early prototype.

Early prototype.

In-Game - Space Tileset. 

Backgrounds were also required to tile in every direction.

In-Game - Space Tileset.

Backgrounds were also required to tile in every direction.

Vis Dev - Summer Tileset.

Vis Dev - Summer Tileset.

In-Game - Summer Tileset. 

Backgrounds were also required to tile in every direction.

In-Game - Summer Tileset.

Backgrounds were also required to tile in every direction.

Vis Dev - Halloween Tileset.

Vis Dev - Halloween Tileset.

In-Game - Halloween Tileset.

In-Game - Halloween Tileset.

A collection of PVE Rift content from MultiVersus! Each image below is the product of an incredible team effort.

Concepts below were developed by Tiffany Deng, alongside our external partners (unless stated otherwise below).

The images below are a combination of Vis Dev and In-Game art that was created to support our PVE Mode.

The goal was to create a flexible, lightweight system for our Designers to rapidly produce content for players to experience.

My role is Art Director for all map content. That includes everything from in-game PVP stages, UI efforts, PVE tilesets, marketing, and cinematics.

Close collaboration is crucial - so it was important to me that every voice was heard, from fellow team members, to fans of these wonderful IP's. No decision was made lightly.

This was a true labor of love and I hope that comes through.