MVS - Vis Dev (Maps)
Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Jon Diesta and Jose Vega.

Developed alongside Jon Diesta and Jose Vega.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Guilherme Franco.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Josh Black.

Developed alongside Jose Vega.

Developed alongside Jose Vega.

Developed alongside Josh Black.

Developed alongside Josh Black.

Layouts / Modules created for side-scrolling map design.

Layouts / Modules created for side-scrolling map design.

Below are samples showing the development process.

Below are samples showing the development process.

Initial sketches.

Initial sketches.

Color compositions.

Color compositions.

Initial color pass.

Initial color pass.

Finished concept.

Finished concept.

Exploded view - initial sketches.

Exploded view - initial sketches.

Exploded view - progression timeline.

Exploded view - progression timeline.

A collection of Environment Concept Art from MultiVersus! Each image below is the product of an incredible team effort.

Concepts below were developed by Tiffany Deng, alongside our external partners (unless stated otherwise below).

My role is Art Director for all map content. That includes everything from in-game PVP stages, UI efforts, PVE tilesets, marketing, and cinematics.

I owned the vision and visual direction for maps.

Close collaboration is crucial - so it was important to me that every voice was heard, from fellow team members, to fans of these wonderful IP's. No decision was made lightly.

This was a true labor of love and I hope that comes through.

My responsibilities ranged from driving concept production, to full 3D pipeline contributions such as modeling, texturing, paintovers, optimization, and everything in between.