Tomb of Sargeras VFX, lighting, and Skybox.
Dungeon - Halls of Valor, Fields of the Eternal Hunt.
Responsible for world building, color and lighting.
Every image out of Blizzard and especially World of Warcraft is a massive team effort. The art below is no exception!
I worked as part of the WoW Environment Art Team creating zones, POI's, models, textures, paintovers, lighting and everything related to world art.
For 7.0, I contributed to The Broken Shore, Heart of Azeroth, Halls of Valor, and Shadows of Argus patch content.
I have since lost the template files, so my apologies for the lack of an official art template applied to these images!