World of Warcraft: Battle for Azeroth (Rise of Azshara)
The first room of the raid. Responsible for modeling, texturing, lighting, and set dressing.

The first room of the raid. Responsible for modeling, texturing, lighting, and set dressing.

Hand placed hundreds of eggs. I think it ended up being over 1,000. My scene outliner was in pain. 

I was very tired by the end  :]

Hand placed hundreds of eggs. I think it ended up being over 1,000. My scene outliner was in pain.

I was very tired by the end :]

Wall tile (sculpt).

Wall tile (sculpt).

Wall tile.

Wall tile.

Every image out of Blizzard and especially World of Warcraft is a massive team effort. The art below is no exception!

I worked as part of the WoW Environment and Dungeon Art Teams working on terrain, foliage, structures and dungeon/raid content. This included everything from ideation, to modeling, texturing, materials, lighting, and set dressing.

I contributed to the Eternal Palace raid, as well as the Nazjatar zone as a whole, with modeling, textures, materials, optimization, and everything in between.

I have since lost the template files, so my apologies for the lack of an official art template applied to these images!